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Unreal rigging and animation project
D-Walker VS Sahelanthropus
Inspired by the D-Walker vs. Sahelanthropus fight scenes from Metal Gear Solid V: The Phantom Pain.
- Tools
- Unreal Engine 5, Blender
- Languages
- Blueprints, Python
- Period
- 2025
- Role
- Rigging, Animation, Compositing
- Tags
- Short Film · Shaders (HLSL)
Project Details
Initiative
Ten years ago (2015), I experienced one of the most unforgettable moments in gaming: the battle against Sahelanthropus in Metal Gear Solid V: The Phantom Pain. That rush and momentum stayed with me ever since. Over the years, I kept asking myself, "What took you so long?" The answer is simple: I wanted to return to this moment with the skills, experience, and knowledge I gained through a decade of work as a technical artist in the game industry.
Now, on the 10th anniversary of MGSV, I am bringing that memory back to life through my own recreation, a tribute to a true video game legend.
I hope you enjoy it.
Video: D-Walker VS Sahelanthropus video
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