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Unreal rigging and animation project
Raiden VS Gekko
Inspired by the Raiden vs. Gekko and Vamp fight scenes from Metal Gear Solid 4.
- Tools
- Unreal Engine 5, Blender
- Languages
- Blueprints, Python
- Period
- 2024
- Role
- Rigging, Animation, Compositing
- Tags
- Short Film · Shaders (HLSL)
Project Details
Initiative
This project explores a real-time cinematic combat sequence inspired by Raiden versus Gekko, with focus on production-friendly rig controls and animation readability.
Research Pipeline
I developed the rig in Blender, imported assets into Unreal Engine 5, and iterated animation timing, pose readability, and camera rhythm using Sequencer and Control Rig.
Research Result
The final sequence improved impact timing and character silhouette clarity while reducing iteration friction through a cleaner rig-to-engine workflow.
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